SES

Combat Balance Dashboard

LIVE STATS → Player-facing ship stats now live at SES › Ship Stats — values come from the live SoT (sage-ssot/shipStats.csv) with the SA_Metrics engine filling in combat/defense and new ships. This dashboard remains the V1/V2 combat-simulation balance lens.
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BALANCE PASS 3 Lore-Driven Manufacturer Identity + Component Tradeoffs

Every ship's base combat stats are now generated from a class × manufacturer × spec profile grounded in Star Atlas lore. Fimbul BYOS is the Jorvik Tankship archetype; Fimbul ECOS runs the bomber line; Pearce is the MUD flagship fighter; Busan is ONI's agile hit-and-run; Rainbow brings Photoli shield tech; Ogrika is the missile-heavy artillery platform; Opal trades survivability for speed; Armstrong stays firmly out of combat.

Component tier progression now rewards upgrades with real tradeoffs. A T5 Hull Reinforcement piles on HP but slows reload by ~8%; a T5 Shield Generator gives thicker shields and better regen but a longer shield-break delay; a T5 Heat Sink fires faster with a small hull-stress HP penalty. There is no "T5 everything dominates every axis" — players who stack one specialisation give up something on another.

The simulation headline: ~3% draw rate overall (down from 97%+ before Pass 1; 26.5% after Pass 2), effectively 0% for combat-focused ships fighting each other. Tier scaling works: T5 beats T1 of the same hull in ~95% of same-ship matchups. Class dominance is monotonic — bigger ships win 63–100% of cross-class fights.

Win Rate by Ship Class

Percentage of matchups won by each size class (only Titans score wins)

Outcome Distribution

Overall wins, losses, and draws across all 46,360 matchups